three lanes are much better than two lanes and give more on strategy.
Much more minions than previous version direct impact on strategy.
Different strategy. Now I have no idea will i win or not.
Spell upgrades influence level. If my opponent uses only few cards he can build them to the max or i can do same and kick anyone on that level. Earlier was spell resistance and we all had interest to upgrade as much we can to reduce damage to minions +increase damage of deck.
Higher control of unit spawning and placement. Earlier two lanes of placement had less control.
Battles now last less than in previous version. Either that or i suck at present version.
No more spellcasters. I prefer spellcaster rather than open mouth. Or that can be some crystal ball(how i see it) and minions trying to wreck it. Once it is wrecked spellcaster and all minions present on battlefield should die, like in previous version.
Graphic is not as good as previous version.
Phone gets pretty warm during play. Or I play more games than earlier so phone gets warm and battery goes down quickly.
Strategy is not on spells any more. Now is on minions. Now I have only 2-3 spells which cause damage and cannot influence outcome on battlefield. All other cards are minions.
Minion walking lanes do not cross. Earlier version allowed minions to move if needed near spellcaster up or down depending on enemy minions. Since there are no SC lines do not cross. I wish I can order minions to move up down on battlefield. So far only Svetlana can move minions up-down.
No missions. Crystals now can only be bought, since daily free crystals are quite lower than previous version.
No stats about minions on battlefield.
No zoom in or out
now mana and card bar are related in bad way. System should not remove any upcoming card if I do not use it. That is very bad solution. Previous solution was much better.
Gold from battles. This one is both. As much i like receiving gold win/lose now it takes much more effort to upgrade any card. I need 100+ victories to get 500 gold coins. That is bad, good is that i do not need to battle that often since i get 1 case per 4 HR time and chance to get more coins every 16-18hrs after 8 victories, which reduces mentioned 100+ victories number .
- Why is intro short, lacks of more explanation?
- I want to skip intro and go straight into battle, why cant I?
- Why cards are not explained in detail?
- Why Special ability of certain cards such as smash of pyro and its strength is not disclosed?
- There are only few arenas, why not more?
- Will there be purchase only cards?
- Will there be upgrade shop for minions and spells?
- Shop for upgrading minions such as helmet,armor,weapon. Also price both in gold or crystals depending what i have at hand at that moment.
- Will there be more cards?
- Will you return some cards which were removed such as acid pool/resurrection/holy spear…
- Will there be any radical mechanic/graphic change such as this one?
1.Each card to be explained to details. If minion card: on left part of screen, card itself on right part bars and stats of minion about health in bar and number, speed, range(better with stickman explanation so I can visualize his range), single or multiple unit targeting…
Different intro, and more than usual battle instructions – short videos like in “dinosaurs and Cadillac’s” or some other coin games yes I`m old
In detail explanation on mana and card appearance bar – how they are related and why, how does that influences strategy?
Crossing lines – remove borders + allow minions to walk on whole battlefield.
Zoom in or out on battlefield
Ability to click on unit during battle
Upgrade shop, where i can buy cards for both gold or crystal in order to upgrade some cards quicker. Eg: 1 card is 10 gold and price goes off 2 gold coins for each purchase so 100 cards cost 10.900 coins or 5.950 if increase is 1 gold coin per 1 purchase. Of course different basic price and increase for common/rare/epic cards.
No castle just spellcaster.
Low/high graphic button in settings so I can save phone battery.