A minor issue, but with how annoying the sound is to begin with, I wouldn’t mind seeing ( hearing ? ) it gone.
The sound sample of Overload, which is especially noticeable with its terminal effect ( the death that has to occur after 10 seconds ) seems to be unresponsive to other events. Even if the unit dies before the 10 seconds run out, you will still hear the annoying reverse sound happen after 10 seconds. This will also happen even if you pause the game during the practice match. It will keep the buff and die normally after you unpause though. I think the burning visual also follows the sound in its autonomy.