Based upon your feedback, we’re releasing some balance changes for our new Spellcasters. Let us know what you think!
Changed minion stats in order to make Swordsmen and Archers more useful
- Tanks attack speed 0.75 → 0.66
- Archers attack 30 → 40
- Archers attack speed 0.75 → 0.66
Fixing some underpowered and few overpowered spells in order to balance out our characters
- Removed 10 seconds duration restriction, now lasts until unit dies.
- Deals 100% damage → 160% of damage
- It will affect Mass charge damage as well, so:
- Mass charge mana cost 4→5
- Remove 16 seconds duration restriction, now lasts until unit dies.
- Mana cost 5 → 4
- Duration 6 → 8
- Mana cost 4 → 3
- Mana cost 4→3
- Remove “dispel enemy effects”
- Mana cost 4→5
- Mana cost 3→4
- Mana cost 6→7
Wall of Pain
- Mana cost 2→3
Bugfixes and improvements
Fixed some under the hood things in order to kink out some bugs and improve our player’s experience