Ok first of all I want to say that I love spell souls. It’s such a fun game.
A little about myself.
My average placing is around 35 on the leader board and I am an Ameryl main. I don’t use anybody else but I have tried them and I do understand the other spell casters.
Ruul being the best spellcaster in this current meta ( 18th match) is because almost every single spell of his leads to some type of offence. Nearly all of them also ignite the enemy and when you have multiple stacks of this it leads to devastating effect that the enemy can do little about. I’m being totally serious when I ask this … what Is ruuls weakness. What does he lack? Who cares if he does not have stun spells or healing spells or spells that slow the opponent. He has the next step up in spells. All offence based. Why stun the opponents minion when you can just kill them ? My point is he has way too much destructive power and his spells aren’t really that costly in the mana department either. He has no risk of throwing any spell out because the opponent has no time to counter. Think of ameryl and mordrake. If mordrake uses leach, vamparism, or immortally shield. All of these spells can be countered with a wide variety of spells. ( cleanse, shackle , subvert magic or lightining) if ameryl uses marksmans spirit, blessed weapons, inspiring presence ) it can all be countered as well. But ruuls spells cannot be countered because they are either too quick or a spell that uses the environment ( scorching ray or infernal spikes)
Ameryl is second because she absolutely DESTROYS mordrake. Mordrake can do nothing against her because she has a lot of answers to mordrakes spells and ability. All you need to beat Mordrake with Ameryl is cleanse, judgement and mass resurrection. These 3 spells completely shut down what Mordrake wants to do. To keep it short. Cleanse beats vamparism, leech, immortality shield, abomination, plague, curse of undeath, and poison weapon. Judgement one shots his skeletons and heals your minions too. And mass resurrection stops the skeleton effect of his spells altogether. Combine this with stuns and mordrakes little and expensive defensive options and this is a difficult matchup. Ruul vs Mordrake I consider a reasonably balanced matchup but since Ameryl crushes Mordrake and Ruul is the king of Spellsouls means that Mordrake is the lowest by default.
All 3 spellcasters are NOT balanced in this state of the game.
I think all of them need various nerfs and buffs. ( nerf means to make worse and buff means to make better )
Overload - 5 mana down to 4
Last charge - a speed increase
Scorching ray - higher damage
Subvert magic - 3 mana to 4. Starting damage is 20 % then increases by 40% for each buff.
Fireball - 4 mana to 5
Firegrip - deals no damage at all.
Meteor strike - a slower start up time. Maybe 3 seconds then the meteor hits.
Solar flare - 4 mana down to 3
Summon healer- big changes needed here. A attack range increase, similar to marksman spirit range but a little less. A HP buff. Maybe 150 HP. And heal is 40 at level 2.
Holy spear - stun instead of push back. For 2 seconds.
Saving grace - remove the push back effect.
Rightoues smash - only stuns the targeted enemy and not nearby ones as well.
Marksmans spirit - mana from 2 to 3. The range increase shortened.
Skeleton army - no longer needs the graves of fallen minion but summons 4 skeletons.
Plague - over 5 seconds not 10 seconds but requires 4 mana not 3.
Immortality shield - mana 5 down to 4
Restless souls - If any minion dies within the area it is turned into a friendly skeleton.
Sacrifice- only affects one enemy minion.
Vamparism - lasts 10 seconds instead of 16.
Leech- 3 minions max.
Soul harvest - mana increase 4 - 5
Thanks you for reading this long post.
If you are willing to argue any of these points then feel free but please keep it civil. I am also willing to give more justification regarding any of my points.