A certain issue has been irking me recently. I’ve noticed that sometimes it can happen that Marksman’s Spirit can allow a melee minion to attack a tower, or even a hero from such a long range that they cannot hit back. Since you can’t really move your units around, and this only happens at an awkward angle, it’s fairly random, but can be absolutely gamecrushing when it happens. I’m not sure if this is a bug or a feature, but I think it makes the Marksman’s Spirit overpowered, and not fun for the opponent, especially since of randomness of how it happens. Using it on an archer to give him super range is fine, but turning a melee minion into artillery seems a bit much for 2 mana !
For towers it happens mostly when they are attacked diagonally, but it even happened versus the enemy hero in the last game I played.
edit: It doesn’t happen randomly - it’s consistent, at least versus towers! Thanks for clearing it up TuMach.