ill write even more after i take care of kids
ask whatever you need ill siscuss my deck later
will publish it and describe it
Here I am now. Ill type quickly
Cheap cards 0-3 are for fast, jump start. Since there is mana limit 2 at start skeletons and archers give me little advance if i get them in first hand. IF.
Cards priced 4 rare ones. They are backbone of my attack strategy. Along with brute, but he costs 5 and i do not expect him to be more than road block with 1000 damage at hand. Skeletons at 5 are distraction as they are very vunerable to any attack. They are my defense strategy. Can take fine damage except from punisher or treant. Also treant is for defense much better than for fast attack as he pushes over enemies and gives you little time to regroup. He sux against ranged opponents. I have people who use fire witch as she can mess up my whole defense.
Hellfiend is multifunctional. In short line he does wonderful damage striking strong enemy minions. Also he deals much damage. He is bad against 2-3 priced multiple units like archers or skeletons.
Siege scarab. The behemoth unit. At first I put hate to that unit. Did not know what to use that unit for. Praised fury cheap but powerful card which speeds up attack. Scarab does over 1000 damage away from front line. Can survive scorching ray or few hits of fire witch. That is my new favorite card.
Of course i have tried with sucess decks other top players use. They are great. Plenty of versatile tactics but i stick to this one.
Now spell cards. I have 4 of them.
Scorching ray is good for single line takedown. Against skeletons. Since skeleton+soul construct is perfect combo to overturn battlefield luck i prefer to use it only then. And against Wraith card since i do not like units which can kill me in 2 blows
Lightning. Good if ray fails. Once construct is formed i see no other ways to stop him. Strike him with lightning
Wind blast - i use it in later part of battle once units in single line are amassed by svetlana or just by spaming with cards. To push them back and get time to regroup defense.
Meteor strike. Pricy card and doesnt arrive at beginning. If does that means lost game for me. I handle it with care. Is cure against low and mid priced units. Does not work against 7+ units. Waste of mana.
TIPS for your deck: punisher is great and fast. Your numbers are big in that card as you can use it only after 45 seconds of battle which is kinda late. Use 2-3 4 priced cards. Once you get wraith i recommed you put him instead. Also wraith requires practice and you will find that button in deck part treant is slow so you may need 1 faster card. Guy with sword is better if you want to put pressure in 1 line. His speed is 10 and treant 3. Noone is scared from slow guy.
Shadowborne is card i sometimes use. Sneaky and good when battle is in stalemate position. If you are equal on battlefield put him behind lines, right in the gates force him to back that line and give yourself time at other 2 lines. He is weak against nature guardian or hellfiend. I have been countered by that and swordsman.
Skeletons add more i recommend they can absorb incredible damage
if you like big guns they are epic. like 10 price card or ancient guardian. once you build them up, they are unstoppable.
Of course games and decks will evolve as i did mine, this is just for now. i like legendary card necromancer. did wonders against constructs just convert all units in line into skeletons.
ROAD BLOCKS: statue costs 2 and it is single most efective card for fast push i have seen. It is for more strategic approach for game and i do not use it because of that. Once you put statue you begin from half of battlefield and have advantage for treants
Fortify is ok if you avoid mid level cards. gives you plenty of time until mana increases enough to put strategy in play.
ARROWS: good against undead warlord or skeletons in many lines. or just gives you little push in defense. cannot kill most of mid and high level units but helps.
There are many italo loureiro on FB. I am with wife in pic and carry white blue shirt